Included the 203mm mod velocities. Light BattleMechs are generally the quickest units on the field, but mount little in the way of armor or weapons. Light Mech. It was only around the year 3060 that improved technology led to new quadrupedal 'Mech designs, although the stigma associated with the general concept still lingers. As a hit-and-run 'Mech, however, few pilots can fault the 2D's loadout. A variation of the LAM-type BattleMech, the QuadVee is a hybrid of quadrupedal 'Mechs and combat vehicles and has conversion equipment to switch between two modes. The Banshee 3E was originally designed as a close combat 'Mech, paradoxically armed with a PPC and AC/5. BattleTech is as much about improvisation as tactics, so building your lance needs to be fluid and flexible. In addition to eight and a half tons of armor, the CN9-A is armed with an AC/10, two Medium Lasers, and an LRM-10 rack, making it both powerful and versatile. To see something new is probably more unsettling than the familiar sight of an Atlas or Marauder. Over time, equipment shortages, system failures and similar problems sparked innumerable variants of the classic designs, with field modifications and makeshift repairs commonplace. Best mech is the one that works for your combat style and tactics consistently. A word to the wise: Don't scrap, ever. These 'Mechs are currently available in normal BattleMech weight classes. All it can dish out is 40 points of damage for no heat if it's standing still, or 50 points if it wants to gain 10 heat. Just remember the old Mechwarrior saying: Aim for the cockpit, kid kill the meat, save the metal.. This site is an ISENGRIM project created by Tarogato and Scuro and is supported by our community contributors - a tireless legion of trusted and proven high-tier competitive mechwarriors who live the meta and are dedicated to providing the community with curated mech builds, mech-ranking lists, and the occasional tutorial and informative guide. In 2350, Dr. Atlas had succeeded in refining myomer technology such that it was smaller and required less energy yet capable of impressive strength. The Orion K was the first true Heavy 'Mech. Though generally on the slow side, heavy 'Mechs form the core of any large-scale battle mission and can still perform specialized roles. With a massive array of weapons, the Stalker can threaten enemies at any range. Lance Command Mod: + Called Shot, -10% dmg to lance. This is a tips and tricks guide for RogueTech, a modded version of the BattleTech game covering inspired by the Mech Warrior universe. The Atlas is the king of the battlefield, capable of bringing a dizzying array of weapons to bear on targets at any range. $39.99. High priority targets that suddenly pop up on the battlefield. [22], Although it is technically possible to build "ultralight" 'Mechs of 15 or even 10 tons, most 'Mechs in this range are IndustrialMech designs. One of the fights was 10 hellstar VS equal BV of Black Hawk Ku prime, both forces controlled by megamek dogbrains. A mixture of medium and long range weaponry ensures that while the Highlander excels at no particular role, it is decent at all of them. With this box, you`ll unlock powerful new factions and `Mechs to expand your BattleTech experience and take part in the cataclysmic invasion of the Inner Sphere. Though in the end it depends on the role your mech is used for. The Catapult C1 is a fire support 'Mech that can hold its own at short range, and can continue fighting after its ammo runs dry. Warrior House Hiritsu Catapult-K. Credit: Jack Hunter. Honored for his achievement in 2351 by being given a peerage, Dr. Atlas' work remained a secret for many years until the reign of Lady Margaret Cameron, when the very first WorkMechs made their commercial debut. Three SRM-6 racks and two Medium Lasers are capable of slagging most 'Mechs with only a few volleys - but pilots should beware, as the Kintaro runs very hot. What's the most powerful. Range is one of the most important factors in choosing the weapons to outfit your mech with. Even after 220+ hours, I'm still finding ways to mix it up. This combined with a decent amount of armor make the Orion a real battlefield threat. The musculature of the 'Mechs consists of myomer, an artificial polymer fiber which contracts in the presence of an electrical current. The QuadVee was developed by Clan Hell's Horses during the latter part of the Dark Age Era. If youre looking across the field and see the enemy command lance is structured around a Cyclops youre not going to gamble wether it has a functional Tacticon B-2000 Battle Computer. Flashpoint brings its smaller sibling into play. Even throughout the Lostech era of the Succession Wars, scavenged battlefield salvage could keep them operational despite their technology not being understood anymore. [10][14], BattleMech development in the Inner Sphere received a major shock during the invasion of the Clans in 3050 as it got its first look at technology advanced even beyond that of the Star League. The $19.99 update, due out on Nov. 12 . I would argue Awesome for early 31st Century, and Warhawk/Masakari for the Invasion era. impressive mobility, intuitive weapons load, decent armor. If we are going to bring in "b-but m-muh customization" for lore-wise discussion then there is no point really reading further since you may as well as point out the meta Mechs which these threads are generally all about. Surprisingly, the 1R has proven itself a capable fighter, projecting respectable firepower with its PPC, LRM-5, and Medium Laser. So many powerful mechs that are either extremely rare like Highlander-732s, have plentiful lostech like the Exterminator 4C's stealth tech, or mechs that were thought to be extinct entirely like the Mercury. Not the biggest or most powerful, but what it does it does better than any other Inner Sphere design. Iconic assault 'Mechs include the Mackie, Atlas, and Stalker and the Clan Warhawk (Masakari) and Dire Wolf (Daishi) designs. "If someone ever tries to kill you, you try to kill 'em right back." There are four basic categories, each with its own, distinct traits and features. Espaol - Latinoamrica (Spanish - Latin America). What's your superpower? Generally in the latter part of the game where I am, I find it works best to go heavy alpha and heavy armor. And of course the Atlas, which is somehow seen as the pinnacle of BattleMech warfare. F. Urban Mech. Stuff like advanced AI, superweapons, or anything of the like? The tradeoff is in speed and maneuverability, as assault 'Mechs are generally very slow. The Griffin 4N is an old Star League model that was among the most versatile 'Mechs in its heyday. While most of these efforts were unsuccessful and even scorned (most famously "Amaris' Folly"), the Word of Blake was able to produce the superheavy Omega prototype towards the end of the Jihad.[24][25]. Their fragility is offset by their high speed, so remember that if you arent moving, youre giving up your best defense, which is evasion bonuses. As such, it can be found in front line service in all major armies. The concept quickly faded into obscurity from a combination of small numbers, maintenance shortfalls and combat attrition. Lacking the close-in weapons and command suite of the 10-Z variant, this model instead capitalizes on a longer range weapon configuration and added armor. On 3 February 2439, as the Age of War gripped the Inner Sphere, the first combat trial of a new prototype BattleMech, the Mackie, was carried out near the city of Yakima in North America. Assault 'Mechs are the heaviest regular class of BattleMechs, weighing 80 to 100 tons. These 'Mechs are generally used as scout 'Mechs and anti-personnel units instead of frontline combat duty, but some are designated combat 'Mechs with relatively heavy armament. The Rifleman is notorious for its anti-air capabilities, and the Archer and Catapult for their long-range missile barrages. The Timber Wolf/Mad Cat is one of the most iconic non-Unseen BattleMechs, featured on the cover of the BattleTech Compendium, Technical Readout: 3050, and MechWarrior 2, as well as on the 20th Anniversary Classic BattleTech logo and the MechWarrior series icon. Espaol - Latinoamrica (Spanish - Latin America), Warhammer-7A (lostech), Black Knight B (lostech), Phoenix Hawk 1B (lostech), Highlander 733 (non lostech, as LRM boat), Highlander 732b (lostech), Warhammer-6D/6R (non lostech), Black Knight (non lostech). RogueTech adds a layer of difficulty to the original BattleTech game. All trademarks are property of their respective owners in the US and other countries. Yang uses the term juggernaut and its an apt one for this role these are your biggest and baddest BattleMechs and theyre generally capable of mounting a ridiculous amount of weaponry as well as tons of armor. The JR7-D also sports top-of-the-line Jump Jets for added mobility. Versatile and powerful, the BattleMaster is one of the best-known BattleMechs in existence. The thing is, they're not allowed to use any . In addition, it gains six heat sinks and two additional tons of armor. You capture the clan invasion days well. If youve spent any significant time with Harebrained Schemes BattleTech youve undoubtedly had a sense that just as much of the game takes place in the MechLab as on the field. 1 110 ton BattleMechs Eh, Archangel is a tank, but I am not sure that qualifies it as the most powerful. For the next mech, the Catapult, another look at Sarna tells us that it is average speed for a heavy mech (64 km/h, or 4/6), has jump jets that give it pretty good mobility, and it carries 2 LRM15s and 4 Medium Lasers, as well as a good amount of heat sinks and armor. Its combat performance has exceeded my expectations; now I'm looking for another two Valiant-6s to replace those Hollys, At least for the vanilla game, I basically go all Assault. They can project tremendous firepower, and perform best as the spearhead of frontal assaults or in defending entrenched positions. [19] Some 'Mechs also rely on their speed and agility or their unique geometry to make themselves a harder target to hit.[20][21]. 'Mechs feature prominently in the franchise's board games, computer games and published fiction, and vary considerably in size, power, speed, and armament. Then theres the oh shit, kill that now! mechs. The BattleTech 1 & BattleMech 1 wargaming franchise includes many authorized titles in various face personality genres, including tabletop wargames, roleplaying games, collectible card games and video arcade PS1 and PC computer games. Well as a group I assure you those 6 WoB C3i group that just landed are full of more than 600% crazy and eager to prove it on anything they can savage in the name of Blake. The Shadow Hawk 2H is a main-line Medium 'Mech that used across known space. The archangel Berith, with Berith in it, is the scariest canon mech I can think of offhand. Battletech Wiki is a FANDOM Games Community. Typical examples of heavy 'Mech designs are the Crusader, Thunderbolt, Warhammer, Marauder and the Clan Mad Dog (Vulture), Summoner (Thor) and Timber Wolf (Mad Cat) designs. Since you are always limited by the available mech cubicles, excess mechs must be stored or scrapped. Here are ten of the best. I can't pick a single "best" mech, but probably the one I use most often is the Wolverine 8C. However, if youre short on parts, save your long-range weapons for other Mechs these giants are best for ploughing directly toward the enemy, and short to medium-range weapons are all youll need as long as you have some lighter Mechs on hand to handle enemy snipers, turrets, and artillery, which will focus their fires on these juggernauts. The Cataphract has heavy armor and heavier guns, mounting an AC/10, PPC, and 4 Medium Lasers. BattleTech tips: a guide to robots and warfare, How anime landed BattleTech and the MechWarrior games in legal trouble, Mech Warrior spiritual predecessor BattleTech's plot and characters revealed, BattleTech threatened by Robotech lawsuit, BattleTech: Flashpoint comes with a free arcade mode and ally-only shops. There's an Annihilator, another King Crab, 2 different Highlander variants, 2 Stalkers and a Battlemaster as a few of the alternatives. The protection and expanded missile racks make the 10-Q a significant threat at range in the right hands. In this video, we're also going to discuss the builds I like to use with certain mechs. As the name suggests, these Mechs will be outfitted with your longest-range weapons and often relying on your scouts or skirmishers to provide vision on their targets. The big and possibly sole advantage of light (20-35 ton) BattleMechs is their initiative of 4, which means theyll go first in the turn order. NOT from the special edition game, everyone will get it. It's an OmniMech, meaning it has modular pod space where weapons and equipment could be swapped in and out with remarkable ease. those exceeding 100 tons of mass. The Hatchetman's lighter armor requires it to rely on maneuvering and ambushing to stay in the fight. At close range, its weight allows it to deal considerable melee damage. Since so little information can be found, this guide is written with a range of tips and tricks to give new players a more leisurely start. Weapons are the bread-and-butter of the war-torn world of Battletech. The Highlander 733 is one of the few Assault 'Mechs to carry Jump Jets. [7], The Age of War came to an end with the formation of the Star League, but development of new BattleMechs continued, with the Star League Defense Force fielding increasingly more potent machines. The Anansi is probably the best go-fast mech in MechWarrior 5. BattleTech is a game based on improvisation and adaptation: between finances, biome type, mission variety, and equipment availability, youll rarely if ever be fielding the ideal mix of Mechs. One of the best mid-range C3 spotters in the game. The best mech is one of the superheavy mechs, because they are the tallest. All other trade-marks are the . Unlike most Quad 'Mechs, the QuadVee has a turret-like torso that may rotate 360. Envoie-moi un message! BattleMechs carry weaponry which broadly falls under one of three categories. For more information, please see our gets shot by the -1A5's AC/20. It is a thrilling strategy video game based on board game mechanics, developed in 2018 by Harebrained Schemes - creators of games like Shadowrun or Necropolis and BattleTech Flashpoint DLC. Well go over a few general principles to bear in mind, but its important to remember that these can always be superseded in certain circumstances. Save your rare, powerful salvaged weapons to outfit these beasts. The Javelin is a close-range support 'Mech with 12 SRM tubes. The power required for the motive systems, computers, and other systems is provided by a fusion engine mounted in the torso. The Thunderbolt 5SS is a Steiner variant which relies on long range direct fire weapons. Press question mark to learn the rest of the keyboard shortcuts. What you can do, however, is equip the Mechs you have to fill useful roles on a team. A special, and very rare, type of BattleMechs based on common designs, the Land-Air 'Mechs (aka LAM) can transform from a regular BattleMech form into an aerospace fighter, or an intermediate form referred to as LAM Mode. They are typically fast but lightly armed and armored. The Zeus 6S is an unusual BattleMech. It's also weakened by having a Small Cockpit so it falls over rather easily. Shattering your Lance mates stinger in one volley. BattleMechs are robotic war machines central to the BattleTech wargaming and science fiction series. The machine guns have been swapped with two SRM-2 racks, at the cost of one ton of armor. Not remotely. Unfortunately, this has resulted in a more expensive 'Mech that is under-armored, under-gunned, and incapable of jumping. Some of these huge 'Mechs can mount up to 50 tons of weapons as well as very thick armor protection. [10][11], BattleMech designs similarly regressed: those which could still be built had to make do with inferior components, while many effectively became extinct as spare parts ran out. BattleTech - The Board Game of Armored Combat, Re: Most Powerful single mech by rules level, Quote from: Colt Ward on 23 March 2020, 04:12:09, Quote from: dgorsman on 23 March 2020, 10:23:41, Quote from: Hammer on 23 March 2020, 14:18:31, Quote from: Agathos on 24 March 2020, 20:52:52, Quote from: Colt Ward on 24 March 2020, 01:18:12, Quote from: GreekFire on 24 March 2020, 21:20:27, Quote from: Kit deSummersville on 25 March 2020, 07:33:32, Quote from: GreekFire on 25 March 2020, 08:22:03, Quote from: Colt Ward on 25 March 2020, 00:49:16, Index of Daryk's AToW Tweaks and Other Stuff. - Malcolm Reynolds. I want to nominate a light mech for among the most powerful. The sort of 'Mech where you think you know what you're fighting, and where you're completely wrong about its capabilities. Well, for me it would be the BRZ-C3 Berserker. Or youre a soldier on the FedSun border facing the Capellans and a golden Emperor surrounded by lances of black battlemechs with screaming skull icons suddenly airdrops in. The 1S variant of the Griffin trades long range for versatility. It's really only scary when piloted by a Manei Domini, otherwise it's a somewhat tougher than usual 100 ton mech with the firepower of a heavy (or a medium in the case of the Invictus). Press J to jump to the feed. If you would like to know some amazing Mechwarrior 5 cheats and codes, we have a guide on that too for you to check out. Firestarter - Vulcan 2T - Warhammer - Marauder. Famous light scout 'Mechs include the Locust, Stinger, and Wasp, while the Commando, Jenner, and Panther are powerful combat units for their size. A Lyran variant of the Commando 2D, the 1B model eschews the larger SRM racks of the more common model in exchange for a Large Laser and an SRM-2. [9] That progress came to a halt after the Star League Civil War and the exodus of the surviving SLDF units. BattleMechs are typically divided into ultralight (below 20 tons), light (20-35 tons), medium (40-55 tons), heavy (60-75 tons), assault (80-100 tons), and superheavy or 'colossal' designs (over 100 tons), regardless of their actual battlefield role. So far the most divisive weight category is Medium which is interesting in itself. Welcome to GrimMechs! This page was last edited on 30 June 2022, at 17:02. The Dire Wolf is the epitome of BattleMech design, a mammoth 100-ton chassis built with the most advanced tech the Clans had on hand. Two LRM-15s allow for massive long range damage, while three Medium Lasers provide a solution for 'Mechs that venture too close. And of course, it still has the jump capability it's always been known for. Building on a concept first hinted at in the Mercury, Clan Coyote had introduced the first OmniMech, the Coyotl, in 2854. 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